4 and Overlord came out. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. How do we use these? How do they func. A Hyper Relay network can be immensely helpful for fighting a defensive war before you get Gateways or Jump Drives, since it lets you more easily use Defeat in Detail tactics against a larger invading force (Note: hostile fleets can't use Hyper Relays against the empire that controls them to instantly move across that empire). I do however wish the pathfinding AI would just use a normal hyperlane to travel to a new system sometimes because fleets transiting a large system just to use the relay sometimes makes the transit 4x as long. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Stellaris Gateway Network Tutorial. Lord Lurk May 21, 2022 @ 2:37pm. Mastering the Navigation through Hyper Relays in Stellaris. Total war immediately switch ownership, causing the hyper relay chain to be broken (shows up as yellow/orange on the map). The L-Gates don’t work like normal gateways for whatever reason and enemy fleets can use them regardless of who owns Terminal Egress. Once you have seen this technology in operation, it will appear much more frequently. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. 49/EUR 19. But this same feature makes the Endgame crisis faster in reaching your capital. Stellaris Real-time strategy Strategy video game Gaming. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. But on the downside was that the entire galaxy had Hyper Relays. At the start of the game, you can choose to disable specific types of megastructures. Currently at war with the other half of the galaxy. # 20220712 Mod version 0. A relay network is a highway. Its the stellaris version of 'roads'. The exact speed depends on your fleet speed but overall, we can say that, from our experience, Hyper Relays are almost four times faster than regular Hyperlanes. Additionally you have edicts that will allow better resource generation and the like based on your networks. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or hardening if im. By using mass gates you are vulnerable to attacks. Hyper Relays can grant additional effects based on edicts and subject specializations. But could be a nice suprise if it was inside a nebula. Tall empires will prolly benefit more from hypers due to how much easier it is to acquire them vs gateways on top of going a. ago. Unlike Hyper Relays, Gateways don’t just increase your travel speed, they allow you to instantly travel from point A to point B in the Galaxy, given that you have Gateways in both locations. they don't count as megastructures or count towards megastructure limits -- and instead they become. You can select relay location, and it absolutely matters. gate networks. ago. However I find myself not. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. This is a good idea for systems that contain wormholes. They are different. Game was never designed for hyper fast travel at early/mid game to begin with. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. At first I though it was because of one of my many mods. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity. Hyper Relays are not really a security risk. New to this game,but why is it that despite me conquering 70% of an enemies territory, never losing a ship, they get to keep all but one of their systems? I was flawlessly annihilating an enemy empire, then out of nowhere they send me a message forcing me to make peace by not giving me an option to decline. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Yeah I already thought about that. 3) There's a number of cool expansion possibilities due to luck or settings which can lead to a very spread out empire. 13. I use this with ultimate automation and have my construction ships auto build hyper relays, and whenever I want a gateway it saves so much clicking by using your mod. No, it doesnt. . This are the latest hyper relay changes since you last looked the last time in the star map at them. Ruled by a monarchy. Game was never designed for hyper fast travel at early/mid game to begin with. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. The Hyper Relay allows fast travel across your empire, the Quantum Catapult can send your fleets on a one-way trip to a portion of the galaxy, and Orbital Rings will allow you to have extra starbase. They are different. That's not too bad on the grand scheme. A better use for Influence. However an empire could still start with the gateway origin. Creators of. When large fleets fly through the hyper relay it looks better to me than the gateway. You can get a lot if you vassal cheese and get ridiculous science outputs. Me, duh. Subscribe to downloadHyperlane Variety (Blue) Subscribe. There is no vulnerability by using gateways. L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. Gameplay, because you need to have them know where they are going. All Discussions. For Stellaris 3. AI Hyper Relay Spam. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. Multi-stage megastructures maybe don't get removed as a feature of the star system, but instead only get logically removed -- i. g. Game was never designed for hyper fast travel at early/mid game to begin with. It makes sense to build both. The building process requires a civilian construction ship. It can take 20-30ish days to cross a system from one end to another, so any days saved when moving fleets can make a difference in war or quick deployment. #2. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. The problem is that the tech tree is kind of bloated at the moment. Exactly the same way how road building in Civ 5 worked. Sort by: Open comment sort options. Space travel wise , they can 'speed up travel' because now you don't have to travel though a. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. A beautiful dawn over a silenced galaxy. The new Hyper Relay Megastructure is the equivalent of a galactic highway in Stellaris, allowing players to accelerate travel across their Empire. August 2, 2023. Game was never designed for hyper fast travel at early/mid game to begin with. If enemies are attacking from the east, and your rely is on the east, you can jump straight on them. It feels incongruous that such a massive piece of infrastructure gets built in every backwater system with a single +2 energy deposit. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. Existing_Risk8968 • 10 mo. Meaning your ships can make jumps without having to use sub light to reach a hyperlane. * NOT achievement compatible; Can be added to an existing game, but works best if the AI has not started building hyper relays yet. Enemies can use the parts of the "relay highway" that they control, while you can not (as long as they control it). Its the stellaris version of 'roads'. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. g. 10. particularly because fleets following other fleets tend to get stuck one hyper jump behind if they go throguh a hyper relay for one reason or another, which is a disaster during a war (or a confrontation. Ships appear at the relay when they warp to the system. They must be build in every system going from point A to point B?The crisis wiki page said it could happen, but that'd only be if you don't immediate kill them (or in the case of earlier versions, if they didn't kill themselves). You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. I use this with ultimate automation and have my construction ships auto build hyper relays, and whenever I want a gateway it saves so much clicking by using your mod. However, the AI is often stupid and if you have a Citadel there with lots of Defense Platforms and an Ion Cannon that can usually handle whatever the AI sends in. Just like jumpdrive use gets its own flags. Game was never designed for hyper fast travel at early/mid game to begin with. You have to cheese to win as the AI gets stupid bonuses. They can get prohibitively expensive if you conquer an AI empire since the AI builds them all over the place. So long story short, common-case script is: - save into new file; I like hyper relays in concept, but the implementation is just really bad in some situations. Gateways can be almost effectively disabled by setting them to 0 when creating the galaxy, because you need to know of one to get the tech. For convenience, Relays can also be built directly from the Galaxy Map. 4. #2. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Theoretically to give the hyperrelay edicts an effect the hyper relays do not even have to be linked at all. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. With Gateways being airports. . August 2, 2023. So let's talk Hyper Relays. Dear Developers: Hyper Relays and Gateways. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. They can open or close their borders to you, but your borders are always open to them because they don't care whether you give them permission. Stellaris Dev Diary 251 has dropped and this week we are getting the breakdown on the Hyper Relay Network, an update to unemployment & migration and a specia. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. It feels more appropriate for the hyper relay to be built like a space highway system linking important locations. but I can't build hyper relays, since I dont have overlord. 4 and Overlord came out. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. They work similarly to regular Hyperlanes – just much, much faster. If in the galaxy map, left-click the system you want to build in, and construction work will begin in a random valid location. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Toggle signature. Hyper lane routes are immune to piracy, the reasoning is their rapid transit ability negates the ability of pirates to interdict trade Yes (it's hyper relays though) Bases within the umbrella of a trade hub are ignored as a trade source route; the idea is the trade hubs gather it up as if there were no base instead of the base intervening. Originally posted by Kapika96: No, every system. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. All vassals are under the most strict policies. Game was never designed for hyper fast travel at early/mid game to begin with. The Hyper Relay allows fast travel across your empire, the Quantum Catapult can send your fleets on a one-way trip to a portion of the galaxy, and Orbital Rings will allow you to have extra starbase capacity in a system, or provide bonuses to the planet it encircles. But after playing in Vanilla, after I researched and started building Hyper Relays, game started to really slow down. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Having relays everywhere allows you to react fast no matter what. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. Any system you own is a worthy candidate for Hyper Relay construction. Dear Developers: Hyper Relays and Gateways. I think, hyper relays are fine as they are, also it would allow enemy ships to intercept traveling ships if you camp at the hyper relay without touching the space station. From Stellaris Wiki. Why is that a problem? Well, most empires, that are at the point, where broad Hyper Relay construction. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. 0. Its the stellaris version of 'roads'. Gateways just jump you from 1 to the other, regardless of distance. Valmarki May 13, 2022 Jump to latest Follow Reply Description AI does not allow for. Hyper Relay Tech - Please give us galaxy options to disable them. Regular wars do not change ownership of systems until end of the war, so you are still able to use those lanes. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Existing_Risk8968 • 10 mo. Gateways don’t collect trade. This means they will prioritize a gateway over hyper relays if the gateway will get them there faster, same for L-Gates and wormholes. Gundalf Oct 28, 2022 @ 11:22pm. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. 3 comments. Every time I notice a fleet rush towards a hyper relay while the enemy is attacking the neighboring system I die a little on the inside because I know the fleet is going to not be able to use that hyper relay, have to turn around and run through the entire. 0. . You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Hyper Relays can grant additional effects based on edicts and subject specializations. Gateways. I don't have any games correctly started with STellaris v3. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Think of the hyper relays as your highway, everything travels faster, enemies included so it may backfire unless you have some good chokepoint defense systems, and your gateways as your teleportation centers. • 2 yr. g. A gateway is a teleporter. Once researched, this action will become something entirely new: Flash Forging Hyper Relays. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Ships appear at. Be careful of the Hyper Relay's position in unclaimed systems as the enemy can, and will, come through the Hyper Relay instead of the hyperlane. 4. I do place fewer Gateways than I used to, though, relative to before 3. Stellaris Overlord added a few interesting Megastructures, the Hyper Relay, the Orbital Ring, and the Quantum Catapult. So with the reveal of the catapult what i thought the hyper relay will do is proven false. I use this system all the time, all the shipyards get used. Flash Forge Hyper Relays This action is unique in that it is the only one that costs another resource in addition to Astral Threads. It obliges us to use it instead of using a more manoeuvrable hyperlane. Sep 14, 2022 @ 10:45am. Game was never designed for hyper fast travel at early/mid game to begin with. Dismantling Hyper-Relays. Do notice that this isn't the same rule as L-gates and wormholes, which can be used to go to enemy territory. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Enter hyper-relays. I do however wish the pathfinding AI would just use a normal hyperlane to travel to a new system sometimes because fleets transiting a large system just to use the relay sometimes makes the transit 4x as long. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. - Disabled the Hyper Relay "bypass" feature. I personally don’t really like hyper-relays, but that’s just my taste, plenty of other people enjoy them. Hyperrelays are made for overall movement, while stargates - quick jumps. As title. Stellaris Wiki Active Wikis. Hyper Relays. Description. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Other modders, whose work allowed and inspired me to learn how to write my own mods for Stellaris. 4. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper. The only thing they're good for is bugging out the enemies point defense because they won't shoot at torpedoes (remember, torps are there earlier!) before they've taken down all strike craft. 410K subscribers in the Stellaris community. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system in order to fly 20 systems out of their way and get ambushed at point blank range. . They are constructed directly in a single stage, taking one year and costing 25 influence,. Hyper lanes can produce unity, with the right tradition/tech. Hyper Relay edicts require the empire's capital system to be. gate networks. The L-cluster isnt even in the same galaxy. The thick blue lines are systems that are connected by Hyper Relays. Stellaris Gateway is considered to be FTL Megastructure, along with Hyper Relay. ago. After using them in the DLC they essentially give a ship the ability to warp from 1 relay in the network to another relay. Redirect page. Feudalistic and agrarian. Say that starting early mid game one gets a tech to construct a single. I think, hyper relays are fine as they are, also it would allow enemy ships to intercept traveling ships if you camp at the hyper relay without touching the space station. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. IMO, this just proves that the game could be better if you had the option to have smaller megastructures available earlier, and then after mega-structural. Lord Margrave May 24 @ 2:31pm. Hyper. A link may be inactive because of closed borders, war, or if the relay is ruined. My protectorate (under the mouse) is well behind the front lines and let’s enemy ships jump into their gateway. You miss a single enemy ship and it runs amok in your territory until you catch it. the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. Now you can put gates a few systems back, and connect from them to the front line with relays. 420K subscribers in the Stellaris community. ago. 5 > Definitive final version without errors (tested in a huge galaxy for more than 99 years). 2; 1. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at. 3, so can not currently testify for how the mod works further into the game. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. We have learned the release date of Stellaris: Overlord. Militarized Hyper Relays: A proposed upgrade where hyper relays have the potential to combat piracy directly, I think they should be granted on starbase module slot for the purposes solely of mounting either Gun Batteries, Hangar Bays or Torpedo Launchers, while being given one small autocannon module regardless of the choice made if upgraded. if you have top end hyperdrive, you're past the point they're meant for. The fact that you can only see an arrow in the solar system map view seems more on the side of just a mapped path, and not an actual physical phenomenon that accelerates objects… I guess depending on what hyperlanes actually are, we can speculate what a “relay” could do. Because of this, they can use your gateways - when they are not at war with you. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. 9. Update: Aug 25, 2022 @ 1:05am. Just like jumpdrive use gets its. There is a bug, sometimes referred to as "sudden pacifism", where a players fleet will not engage in battle, but the enemy's will. And gateways can be built in disconnected systems. com] contributors, for cataloging all the effects, scopes, conditions, etc; that were necessary to make this mod. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. (Note: L-Gates are not gateways) That's not a thing, unmodded in 2023. Hyper Relays: Only available with Overlord DLC. Funny, that’s actually nearly what I’m playing right now. From there, you can enter one of the other L-Gates to another. Ready to take your revenge on the galaxy? The Sith armada is here to serve! This shipset is a compilation of ships from various Sith factions from the Star Wars KOTOR Era including fan favorites such as the Harrower Dreadnought and the Interdictor Cruiser. This causes a situation where trying to reinforce a contested system from an adjacent system makes the fleets go back and. Two that come to mind are turning a migration policy on. Redirect to: FTL#Hyper Relays;I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. Besides the double pop up on completing a gateway, I have an issue not being able to upgrade vassals hyper relays to gateways. . (the middle triangle is connected via Hyper Relay, the system off screen to the top left is not connected) The idea is that when you have 3 or more Hyper Relays in a row, your ships can jump from 1 Hyper Relay to the next, instead of having to fly across each system you are passing through. please, PDX, i beg you: make the hyper relays dismantable! This is just an annoying feature. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Paradox Interactive, for making the awesome game that is Stellaris. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. it essentially lets you pave roads to move faster along certain routes. It doesn’t take the relative distance between my fleet and the hyperlane/hyper relay entry into account. Unless they’re the Crisis or a FE. #2. Hyper. - Hyper Relay. Gameplay wise I think of them as kind of like a high speed railway for your ships (except your ships are kind of leapfrogging along them. This is fun and should not be penalized with a lack of network edicts. Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. Originally posted by esotericist: hyper relays are described as an early game tech by the devs in comparison to e. It’s totally gigastructure fueled: my main species lives in unimaginable splendor on an Alderson disk and a couple matryoshka VR worlds, pumping out ridiculous amounts of science and alloys, and the rest of the empire is either maginot fortress worlds filled with chemical bliss slave soldiers or “breeder. 10/10 :)Hyper relays definitely cut on the number of gateways I build. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Just guessing, if they were allowed to take the dyson sphere, it was probably out the core sector. Hyper Relays can grant additional effects based on edicts and subject specializations. However, now with hyper relay networks, I found it difficult to tell where my relays were set up. The crisis could spawn anywhere inside your borders, just like an ennemi could warp in at some point. Hyper Relay edicts require the empire's capital system to be. The way I deal with it is either reloading a recent save, or using a console command to get the resources for rebuilding the lost fleet. I feel like the colors of the ships and the hyper relay-network blend too well with each other and make it difficult to visually track my ships. Learn about the exciting new feature in Stellaris: the hyper relay. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. The tactic in question overlaps L-gates and normal gates in order to eliminate the time your fleets move between them if you have both in the SAME system. My ships are immediately in ideal position and my starbases, loaded with. You'd need to find a mod to permanently disable them. Fun fact, there was no way, and appears to still be no way, to force a fleet to manually travel via hyper lanes rather than hyper relay if there is one in the system. Game was never designed for hyper fast travel at early/mid game to begin with. Yes. Have you ever wondered how the hyper relay system works in the game Stellaris? If you’re not sure how it functions, our resident gamers have you covered! In this guide, we’ll explain everything you. The Stellaris Wiki [stellaris. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Flash Forge Hyper Relays This action is unique in that it is the only one that costs another resource in addition to Astral Threads. To retain the cheaper Hyper Relay costs of Sparsity, use the Cheaper Relays Submod; Should be compatible with all other mods, except other mods that override hyper relays. Hyper Relay comes much earlier and much cheaper, and later you get the more effective gateways. 15 comments. Hyper relay. To quickly jump across to the system they were positioned directly next to. Stellaris already has an issue with cat-and-mouse fleet chases. ago. I do it, so I can build Hyper Relays & Gateways in every system, and make galactic travel a BREEZE! it's so nice! being able to go anywhere and everywhere, especially while the crisis is. Vuk Radulovic. But atm, ships can ONLY chose to use relay movement if it is available to them. Think of the hyper relays as your highway, everything travels faster, enemies included so it may backfire unless you have some good chokepoint defense systems, and your gateways as your teleportation centers. Game was never designed for hyper fast travel at early/mid game to begin with. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris. Enemies can't use hyper relays under your control, so at worst any system they conquered would connect to THEIR hyper relay system, speeding up reinforcements from potentially taking months or years to only taking weeks or a few months. ago. 2. Speed 5 become new Speed 3 (in 2290s). 2 (7836) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. However, I totally forgot how Hyper Relays work. May 18, 2022 @ 2:34am Hyper Relays Do I just put them in a line or should I put there in every system from what I can tell it not like jump gates and. Game was never designed for hyper fast travel at early/mid game to begin with. Hyper relays in Stellaris can be powerful tools for interstellar travel, but it is important to understand their range and limitations in order to use them effectively. They work similarly to regular Hyperlanes – just much, much faster. Option just doesn't pop up. Note for. Albionest. Additionally you have edicts that will allow better resource generation and the like based on your networks. if you have top end hyperdrive, you're past the point they're meant for. gate networks. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system in order to fly 20 systems out of their way and get ambushed at point blank range. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. Game was never designed for hyper fast travel at early/mid game to begin with. They must be build in every system going from point A to point B?Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Stellaris Real-time strategy Strategy video game Gaming. Fleets have a piracy suppression score, and that gets applied to a systems piracy value for every day that they are in the system. Stellaris already has an issue with cat-and-mouse fleet chases. A Relay Network is more like Railways. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. We discovered that removing this mod (disable hyper relay tech) removes the funky megastructures. You don't actually skip over any systems while using them -- you just skip the travel time from flying across systems to the next hyperlane. ago. Game was never designed for hyper fast travel at early/mid game to begin with. If I create & use an mod that deletes the tech that enables Hyper. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in.